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The Missing Manuals - Mechanics, Champions and More!


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#61
OFFLINE   peyo

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waaaa... that'd be mean! :(
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#62
OFFLINE   ashlante

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for the work in progress thingy, assists are worth 75% of the kill gold (even counting streak money and first blood)
but the assist money gets divided over all people that have an assist

so say you kill a legendary guy, get 1000 gold, and you had 2 teammates assisting you, they would both get 375 gold for that assist, since it's half of 750, wich is 75% of 1000 gold

hope that helps you
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#63
OFFLINE   Feanor

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Awesome :D

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#64
OFFLINE   RobertMeta

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Got a couple requests to update my manuals, so update will be coming in the next week or so. If you know anything that is absolutely wrong, please let me know, I will be catching up on the forums over the next week or so.

#65
OFFLINE   peyo

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just looked through one of your guides:

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* Does Xin's Q get reflected by thornmail, if it does, full amount, or just autoattack portion, same questions for gangplanks Q and Pantheons Q... my working theory is that there is a reverse-on-hit effect, things that apply on-hit effects will also proc thornmail. Confirm.

not sure if "confirm" stands for "tested and works", but yes, anything that proc on-hit effects, will also proc reverse-on-hit effects as well.

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* Morgana's shield blocks all incoming spells. It's more than just a damage absorbing mechanic, it also renders crowd control useless. My question is if this is also true for auto attack item/ability procs. If a champion runs with invulnerability (e.g. kayle) can he/she still be the subject of on-hit effects such as the black cleaver? Since the black cleaver is dependent on actual hitting does it apply or does it not?

effects still apply, Black Cleaver isn't dependent on doing damage, but attacking.
Morgana with her Black Shield is immunue to slows from Ashe's Frost Shot/Frozen Mallet if that's what you mean.

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Ezreal's Arcane Shift will not shake off targeted abilities the way the summoners spell Flash will. It will of course allow you to dodge skill shots.

Flash doesn't "shake off" spells for like half a year already.

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Gangplanks Raise Morale can be cast on wards and won't consume the ward. Once again wards at baron/golem/lizard/dragon so on important brush can help you use Raise Morale in team fights. Please add this to your gangplank memoirs.

RM doesn't require target to cast anymore

Nunu can also consume Malzahar's Voidling

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Teemo's mushrooms will break Banshee's Veil, yet still apply the dot and slow component. It appears as if it only absorbs the initial explosion.

I'm quite sure that's not true (unless it was fixed after you wrote it), but it needs testing

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Vladimir is still affected by dot's ticking while going into Sanguine Pool. Area of Effect also affect him while in Sanguine Pool. He can dodge Zilean's Time Bomb by using Sanguine Pool right as it goes off. Quicksilver Sash will remove his ultimate, but the damage will go off immediately, only really saving the damage bonus component. Transfusion is only slowed by 15% from [spell_text=Rylia's Scepter]

that's not entirely true, active AoEs won't damage him (Amumu's Ulti), but passive will (Sunfire Cape).

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Rylai's Scepter slows differently for AoE (15%) and single target (35%), but there are various exceptions to this rule, like Mordekaiser's Children of the Grave only slows by 15% not 35%. It also only slows Vlad's Transfusion by 15%
AoE and DoT spell proc 15% Slow, single target instant spells proc 35% slow.
2 exceptions are: Vlad's Transfusion and Cassiopeia's Twin Fang - they both proc 15% slow

Will look through the other one tomorrow :P
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