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THE ONLY "WHICH CHAMPION SHOULD I BUY" THREAD


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#31
OFFLINE   ilikesuushi

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#32
OFFLINE   The Hound

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#33
OFFLINE   LiLBKiLLeR

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So, over a few days, I've thinking about who to buy, Karthus or Anivia. But, this isn't going to be just a thread asking you guys, but, my opinion of the champion.

And please remember, this is my opinion, you can post yours, keep it reasonable, and don't get butthurt because someone said something.

Karthus:
Passive - Plan B on dieing, I don't personally like it, because you die.
Q - 1 second cooldown, relatively low mana cost(not counting the spamming), double damage on isolation.
W - 18 second cooldown, high mana cost, not only slows, but lowers MR, and Armor, left at Level 1, in pretty much all builds.
E - 0.5 second cooldown, mana cost varies, most likely moderate-high, AoE around Karthus, toggle off gives mana back on kills.
R - 180-120 CD, high mana cost, global effect ult, rage beacon, easy multikills.

Anivia:
Passive - Plan B on dieing, you COULD, and probably will die at later levels.
Q - 12-8 CD, high mana cost, can detonate, slow, possible stun.
W - 25 CD, moderate, to high mana cost, HIT OR MISS, rage beacon, could kill your team, good for breaking chases, and isolating enemy.
E - 5 CD, low, to moderate mana cost, double damage if "chilled".
R - 6 CD, high, to large mana cost, AoE slow and Frozen Heart.

Karthus/Anivia Similarities:
- Dieing concept passive.
- Double Damage move, if condition is met.
- Wall.
- AOE attack.

Karthus Pros (imo):
- 8 more seconds then Anivia after dieing.
- Spammable Q.
- Lower Cooldowns.
- It's OK if you hit your teammate with your wall.
- Requiem soon, fellow summoner.

Anivia Pros (imo):
- Can't overextend in laning againist Anivia.
- Mobs more of AoE then Karthus.
- If you hit your wall well, you will win the teamfight/chase.
- Can isolate targets very easily.
- Easier to get double damage on E then Karthus's Q

Karthus Cons:
- Passive, means you're dead.
- OMG KARTHUS NOOB, ALL YOU DO IS PRESS R.
- Harder to get double damage on Q.

Anivia Cons:
- I have a feeling, someone is gonna get reported, if you trap in/out your allies 3 or more times.
- Long Cooldowns, compared to Karthus.
- Level 1 wall, isn't really great.
- Mana problems?
- Passive late game, means nothing much.

IMO, I would buy Karthus, it just seems like that he's more fun, and a bit less pressure on Karthus then Anivia.
Besides, I love receiving hate from the enemy team.

Well, post your opinion below, hopefully you can fortify my decision on Karthus, or sway me towards Anivia.

Edited by LiLBKiLLeR, 09 March 2011 - 05:06 AM.

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#34
OFFLINE   Tankinater

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Karthus is better if you want to play a more aggressive role in gaining lane dominance with harassment. Anivia is better if you want to be able to focus more on last hitting and hoping that your opponent over extends themselves.

#35
OFFLINE   GoGoPWN

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Anivia>>>>>>>>>>>>>>>>>Karthus

Karthus is a fun champ to play, not gona say that. And 99% off all karthus players out there are like herpafktillrisoffcd. Anivia is harder to play, and her lvl 1 Wall might seem low, but its more than enough. Also, Mastering her gives a way higher Reward than mastering Karthus. Her Passive isnt useless in late game. Tell your Team to defend the Egg, and if theyre any good you will survive. Anivias Q is epic, because it can dissable Banshees Shield by passing trough it, and if you detone it right after it the Target gets Stunned. Also, its an AoE spell. Her R drains some Mana before you got your Arch, but it still Hurts. People will think twice before they Push your Tower when you have the AoE right infront of it. Also, E applies on Q chill and R chill, her W is also a free brush check.

I main her by myself, and throwing around a 300MDMg/s AoE is way to funny, especially with the slow.
"Come at me Bro, chase me trough my AoE /troll"

Edited by GoGoPWN, 09 March 2011 - 06:50 AM.

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#36
OFFLINE   Heravik

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People only vote for Anivia, cause they don't want to get Karthus ulted. The sheer rage inducing potential of Karthus ult, makes him amazing.

My largest issue with Aniviia is she seems rather easily capped, in the sense I only see people do good on her to a degree. Where as every karthus is night and day in how good they are at him, there's good ones, great ones, exceptional ones, and god awful ones. He just seems a lot more awesome.

I don't play either, if I need a mage, I'd probably pick AP Morde or Swain.
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#37
OFFLINE   kapperbeast

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i have to agree with the general opinion that the rewards from an anivia master is greater than the rewards from a karthus master, i love playing my karthus when someone else takes my jungle :P
watching them towerdive me at level 6, failing and running away low, R time? i think so ^^ :thump:
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#38
OFFLINE   Karthris

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I think it's quite hard to compare those two champs, since their playstyles are different. If you like to wreck team fights then you should pick Anivia, who can basicly win them by herself (she needs her team's protection ofc). If you want to be more of a dmg support champion who can finish escaping champs from the other side of the map Karthus is the way.

P.s Sorry for my english.

#39
OFFLINE   Smitra

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Basically, we shouldnt tell you what to buy, read the champions abilities, watch commentaries, liestreams or YouTube videos (not that it's worth it, just to buy a champion), all champions are good in either way, so you will never misbuy a champion, ifnact. I've picked up alot of old champions, that I felt like I misbought.

#40
OFFLINE   darcain

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View PostBabminkinarulle, on 09 March 2011 - 07:43 AM, said:

liestreams

because speaking the truth is mainstream

#41
OFFLINE   Anyrra

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Alright so, I'm still having problems deciding. It seems like on my team every time, there's always one person who goes like 9999999/2/3. I wanna be that person lol, and I don't know if that is based on skill, or what champ they use.

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#42
OFFLINE   Daeron

            

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View PostAnyrra, on 09 March 2011 - 08:50 PM, said:

Alright so, I'm still having problems deciding. It seems like on my team every time, there's always one person who goes like 9999999/2/3. I wanna be that person lol, and I don't know if that is based on skill, or what champ they use.

It depends on both. Some champions have simply better potentials than the others, meaning they get out of control really fast.

  • Good examples are the burst casters preferably with high mobility (Akali, Kassadin for example) who become able to pretty much instakill the squishies before anyone could react.
  • The other group is the champions who get additional stats for free by the gold/level advantages such as Vladimir's or Kayle's passive.
  • Another possibility is a champion who gets defense by offense or vice versa. Good example is AP Sion with his shield which both deals and absorbs damage.
  • The last ones are the hybrid champions, for example the tanky DPSs. Since they scales well with both items and levels, they usually becomes twice as powerful with each kill due the experience and gold income.
However on that skill level where you play I can only recommend that to choose one champion who you enjoy the most and master him/her. On lower levels the player's individual skill is what matters the most in my opinion. Stuffs like tier lists and viability simply doesn't matter too much there. So if you master your champion you will rape faces, no matter what, while you will enjoy him/her as well.

Edited by Daeron, 09 March 2011 - 09:56 PM.

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#43
OFFLINE   Rapid99

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I would recommend getting each of the 450 IP champions as you earn enough respectively while you level. While it’s true that these champions are aging and that there are many great, fun champions out there, this base is a good one to start from.

Getting all of them doesn’t take long compared with say, buying a 6300 champion and having this base will give you a nice spread of champions across all of the main roles in a team including range/melee carry, tank, support and mage.

While they may not be the best competitively in their field any champion is perfectly viable in all but the competitive scene of League of Legends and they all have potential if played right.

Start with this base and try a wide-range of champions during free weeks. If you find a particular champion or role that particularly suits you then take note. Your skills and play style will build from there.

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#44
OFFLINE   SwainBot

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View Postzwischy, on 02 March 2011 - 12:14 AM, said:

I think a good champ to learn on is Nasus. You might still fail with him for a while, but few other champs will teach you how to last hit properly. That is one of the key skills in playing ANY champion, but you get particular rewards with Nasus because his Q scales with every last hit you score on a minion OR champion. It will also teach you how to survive in the lane against ranged champions (teach you to hug the tower and not overextend when necessary) and how to use CC (Wither) and AoE (Spirit Fire, ult).

The real beauty is, there is one build out there for him that is almost universally accepted for him in Hyfe's guide. Now, of course, some more advanced players have their own builds for him, I'm sure, but building Sheen, Merc Treads, Aegis, and Triforce and Banshee's Veil will serve you well for any games you'd play with him.

Nasus will teach you how to combo well. Spirit Fire can help his Q hit even harder thanks to its armor reduction, you will learn to use Wither/Ghost/Exhaust to catch champions, and use his ult in the middle of a team fight to both survive and open a can of whoopin' (R, W, E, Ghost, Q on a single target).

Finally, while Nasus isn't a true tank, he's tanky enough (and has a passive lifesteal) that he's fairly forgiving, and I still think learning to play a melee character well against ranged opponents will make playing a ranged champion yourself seem very easy.


What Nasus also teaches you is to be a team player. I also started out with Nasus, really gets you into being a player that will make the entire team better.

#45
OFFLINE   phantommaggot

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SO, I've seen these threads everywhere. "I'm new who should I buy"

Before I get started,
I recently hit level 30, I dont get to play much, and I am FAR from a pro.. I'm more like a TROLL XD. but I understand the baisics, and I do really well when I'm not on a shit team (o solo q, I love you)

If you have to ask the question "what champ should I buy" then Id like to think you are pretty low level/ pretty new summoner.

Looking at it that way.... I'd like to suggest that you DO NOT buy a champion until you have played through at least 4-6 weeks of free champs. WHY you might ask...

Play everyone you can, at least a couple times this way you can figure out what play style you like, and what you can and can't pull off.

Learn the basics, last hitting, jungle, ganking, MIA calls, WARDS, and what the champs do.
(Need to learn the basics, check this vid rusPiglets Guide for the basics

After this, you should be able to figure out what YOU NEED in a champion. At that point I highly suggest getting a few 1350 or less champs that can fill a few roles, there are plenty of good choices at those prices. Personally I'd suggest you pick someone that will reward you for good game play, Nasus comes to mind since farming his Q makes him MEAN late game so last hitting is a must.

After that you should be saving IP for runes and grinding your way to level 20. At that point IMO you should hopefully have the basics down, have a decent understanding of MOST of the champs since there are some that rarely get put into rotation.

Hopefully this works LOL, and turns into something decent instead of a place for trolls. I'm sure there are some things I could add or elaborate on.. but I'll stop here for now.


Edited by phantommaggot, 10 March 2011 - 12:12 AM.

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