Here it is however, a can't go wrong tutorial on getting a model from some source or other into League of Legends.
This is probably one of the best places to start if you're new to custom modeling since it goes over the basics once again, using current state of tech.
If you intend to go further there's a list of links at the end teaching making your own models, own animations and whatnot.
What you need: Maya (preferably 2011) and ThiSpawn's Riotfiletranslator Plugin.
What I forgot when making the video: Make sure your model is triangulated before you bind it. Do so by selecting the mesh and go (in Polygon mode) Mesh > Triangulate.
If you want to check if your model meets the maximum polycount (9.500 polys is about the maximum that LoL can handle) you can go to Display > Heads up Display > Poly Count. Faces can't be more than 9.500 (at the MOST, usually LoL has between 3.500 and 6.500 polys)
LordGregGreg: This tutorial is up to date in all ways but the the file location. Instead of the HeroPack_Client.zip/Data location, you can find the same files inside the "==Skin Creation==" tab of SIU, inside the RAF/Data folder. (give it time to load) more info Here
Video can be found here:
Streaming version on Vimeo
And DL version on Megaupload
Sorry for the quality, AfterEffects hated me beyond all recognition.
How to install skins teaches the basics of how to install and switch files
If you intend to make your own stuff go here:
Custom modeling Video Tut includes the basics and 2 Advanced Modeling tutorials (aka making of Human Anivia)
How to build a skin from scratch (wip) by ThiSpawn
Animation and Rigging Video Tut Introduces you to Rigging and animating.
Introduction to Rigging by CrafterofLaughs
Custom Skinning pack by Skinny
How to make custom Loading screens and icons by MMKH
Edited by lordgreggreg, 06 February 2012 - 12:16 PM.