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[GUIDE] Accessing your friendlist outside the game


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#1
OFFLINE   Daeron

            

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The goal:

This guide introduces you to the basics you need to know to be able to track/communicate with your League of Legends contacts independently from the game itself.



Setting up:

For convenience reasons I will be using Digsby as an example, but any chat client supporting the Jabber/XMPP protocol should be able to do the same.


1. Download & install Digsby (the installer might ask to install additonal programs, you don't need those).

2. Create a Digsby account and log in.

3. Go to Tools/Preferences. This should land you on the Accounts panel.

4. Click on the Jabber icon (third from right) to add a new account.

5. Fill the details as follows:


Jabber ID:
[email protected] (Replace 'username' with your account name you normally log in with. This is NOT your summoner name.)

Password:
AIR_password (Replace 'password' with your own.)

(Click on Advanced)

IM Server:
chat.na1.lol.riotgames.com
chat.eu.lol.riotgames.com
chat.eun1.lol.riotgames.com

(Choose one of these based on which server you are playing on. In order: North America/Europe West/Europe Nordic & East.)

Port:
5223

Check:
Force SSL
Ignore SSL Warnings

6. Click Save. If you did everything correctly your contacts should show up and you should be able to interact with them.



Things worth mentioning:

1. You can set up multiple accounts to run simultaneously (on each server and across multiple servers) as long as the account names don't match (Digsby can't distinguish between them).

2. As the chat servers are running independently of the actual game servers or login queues, you can still contact your friends even if the servers are overflow.

3. Running both an external chat client and the game itself is contradictory. You will receive everything twice, or things like game invitations might only show up in your external client (rendering that useless).

4. Additionally, logging out of the external client while the game is open will set your status to offline for your friends. To fix that, change your status within the game client (to something like busy and back to online, as the game client will not refresh accordingly, still showing you as online).

5. You can accept friend invites but adding contacts is problematic from the external client. Account names also probably show up in weird formats (the way they are actually stored as). You can use Right Click / Rename to fix that.

Edited by Daeron, 30 August 2012 - 06:08 PM.

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#2
OFFLINE   Coal

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I'm pretty sure I comment +1 on this yesterday, but now a new topic has been made?

O well, +1 anyway. Probably not gonna use it, but it looks good.

EDIT: NVM, didn't read the repost part.

Edited by Coal, 03 August 2011 - 01:38 AM.

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#3
OFFLINE   Daeron

            

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You did, but someone deleted the first topic. I got green light to repost, so here we are.

Spoiler

Edited by Daeron, 03 August 2011 - 01:46 AM.

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#4
OFFLINE   CHARLATON

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#5
OFFLINE   Daeron

            

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Explain a bit more clearly?

Edited by Daeron, 03 August 2011 - 02:59 AM.

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#6
OFFLINE   MarPan

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This is awesome! I never thought they are using XMPP, but it actually makes sense! Thanks!

How did you learn about it?

#7
OFFLINE   Daeron

            

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Saw the concept on a random forum long time ago. A similar topic on this forum also reminded me for it, and since the EU playerbase got split I actually see a reason to use it.

Edited by Daeron, 03 August 2011 - 04:05 PM.

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#8
OFFLINE   TwilightPrince

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Is there any way to join chat rooms like you can in the pvp.net client with digsby?

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#9
OFFLINE   Daeron

            

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I know it is possible, I'm working on it.

Edit.: Although it will be much more complicated as I thought, and I'm not quite sure whether this will be possible in Digsby. But at least I found the LC chat room. Posted Image

http://dl.dropbox.co...3/LoL/stalk.png

Edited by Daeron, 08 August 2011 - 01:20 AM.

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#10
OFFLINE   ToonBoon

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I would like to log on to both my EU and US accounts at the same time.

Both have the same username. But it whines about some bla bla username is the same.

How do I fix >:?

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#11
OFFLINE   ToonBoon

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I can't seem to figure out how to join chatrooms. Looks like some unreversable encoding of the chatroom name. Possibly SHA1

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#12
OFFLINE   Daeron

            

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View PostToonBoon, on 08 August 2011 - 12:55 PM, said:

I would like to log on to both my EU and US accounts at the same time.

I can't seem to figure out how to join chatrooms.

Both of these are specifically related to Digsby. It doesn't allow to create multiple accounts based on same name (even if the contacted server is different).

The chat room option seems like bugged. Once you know the correct room name it actually connects, but the group chat screen somehow doesn't show up.

I could somehow make it work once, but I couldn't reproduce it since then. I will contact their developers soon and see what I can do with these problems.

Also as I stated other IM clients which can handle the XMPP/jabber protocol should work too, but I prefer Digsby so I will see first what can I do with that.

Edited by Daeron, 09 August 2011 - 04:23 AM.

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#13
OFFLINE   Daeron

            

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Pro tip to anyone else who's using it: Log out when you want to patch. It bugs out the patcher. Posted Image

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#14
OFFLINE   Daeron

            

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As i said previously, it's not possible yet with Digsby, as it somehow bugs out. I'll contact the developers soon.

Although I can do it with a different (and more advanced) IM client, the problem is that it's still a little complicated.

If you check out this picture, you will see that the chat rooms are stored in some kind of hash-like formats.

This means you need to know that value first to actually connect, rather than typing 'Leguecraft' as room name.


Edit.: May I should contact Riot as well, by the way.

Edited by Daeron, 13 August 2011 - 12:40 PM.

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#15
OFFLINE   ToonBoon

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It's not SHA1 encoded. It's the name that's in the {username}.properties file somewhere in the LoL folder though.

Currently trying to figure out the encoding.

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