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I have a few ideas for new meta


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#16
OFFLINE   Feanor

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 Aynia, on 03 November 2011 - 11:40 PM, said:

>Shit lane
>Often 2 cc's and great sustain

OH baby. Don't fail me now.

Their sustain is great, but only over time. If you run Gragas Maokai (as given by GoGoPwn), then you will not survive through their massive damage. You will be humping your tower soon and even that will fail because of their range. Of course your jungler can gank them blabla hypothetical shit.

The downside to this tactic is that Gragas doesn't scale very well and Maokai isn't as great as others in what he does (except for being a prick in teamfights).

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#17
OFFLINE   Aynia

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So.. let me get this straight.

Enemy Bot hugs tower.
You open self to gank
You Split farm between two people who desperately need it.
Enemy Bot still farms perfectly fine.

This is a counter? Laughable.

Edited by Aynia, 04 November 2011 - 04:30 PM.

View PostGoGoPWN, on 28 October 2011 - 09:44 AM, said:

>superior sustain
>26 health on hit

lol.


I lol'd.

#18
OFFLINE   jhNz

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Recently i was thinking about some kind of "semi-supported" jungle in the early game to give the jungler more sustain until he has to recall for the first time. Don't really know if that would be viable in any kind of way though. Leaving your AD or whatever you have on bot unsupported early on isn't desireable i guess.

Just a thought I had.

#19
OFFLINE   Dilabor

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 Lauzibooy, on 03 November 2011 - 01:53 AM, said:

new meta is gonna be tanky dps bot with a supporter, so they can get farm without having to worry bout anything at all!

Saw that once in a replay from some competitive event. J4 and Taric vs sone ranged AD and support on bot. J4 was immune to harass so he just took as many cs as he pleased, and made some kills out of enemy carry with jungler. But still team with tanky bot lost, maybe not coz of bot line.

Edited by Dilabor, 28 January 2012 - 10:17 PM.

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#20
OFFLINE   Osl112

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I don't think the Graves/Talon combo etc. will happen. What I do expect to happen with the new meta is more of a jungle orientated line up, with top lane possibly taking smite. Top lane will kind of act as a counter jungler, attempting to steal key buffs by warding their locations.

#21
OFFLINE   Sh4dowD4ncer

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 RileyGang, on 02 November 2011 - 02:28 PM, said:

double jungle- udyr and nunu, that jungle will be cleared so fast, use nunu's speed buff on udyr's bear that's extremely speedy.. and udyr's phoenix w/ nunu's consume


If both of them farm the allied jungle, they will fall behind in terms of xp and gold and will be useless in the entire game. If one of them counter-jungles, then the enemy team can shut his farm down by putting 2-3 wards in their jungle. Plus, you leave 1 champion/lane, something not so comfortable for the AD carry.

 RileyGang, on 02 November 2011 - 02:28 PM, said:

lane combos- rumble/wukong, talon/graves


All those champions you mention need XP and gold to be efficient, minus Graves who scales well with CS only. The combinations you mention are viable, because a combination of Talon/Graves, for example, has the burst damage to kill the enemy lane and take more farm, but it usually doesn't work (at least from my experience).

 Daeron, on 02 November 2011 - 11:16 PM, said:

My brand new flawless meta idea: Everyone is jungling. Blazing fast clearing times and 5 man ganks. Counter that.


lol, I have seen this before and it went like this:

- Team 1 teams up, clears jungle, starts ganks.
- Team 2 also teams up and starts roaming into the enemy jungle.
- Teamfights begin.

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#22
OFFLINE   elemnilia

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