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Mannik, the Curse of the Vale


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#1
OFFLINE   Unclaimed

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Name: Mannik, the Curse of the Vale.
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Archetype: Mage
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Tags: Ranged, DoT, CC, Magic.
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Lore: Deep within the isles lies a vale, over ridden with death and decay. Coming soon.

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Appearance: Coming soon.

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Cosmetics: Coming soon.

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[Passive] Cursed Aura: Mannik steals the souls of his victims. He gains 3 Soul Charges at the start of the game. Each time an enemy dies around him a charge is spent and Mannik heals for 20/25/30 Health and 10/15/20 Mana. Mannik gains a charge every 8/7/6 seconds. This skill levels up at level 6 and 13.

Notes:
-600 AoE
-This adds a cosmetic effect to him, each time a Soul Charge is consumed a black smoke trail comes from the ground and flows into the hole in his chest.

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[Q] Parasitic Corruption: Mannik sends a parasite to infest target enemy or allied champion.
If cast on an enemy, the parasite deals 80/120/170/220/280(+.7 AP) magic damage over 5(6/7/8) seconds. The parasite slows the infected enemy by 5/7/9/11/13% for the duration. When this debuff ends on the enemy Mannik is healed for 20 health.

If cast on an ally, the parasite heals the target and Mannik for 35/45/55/65/75 health over 5(6/7/8) seconds. The parasite spreads to anyone that hits Mannik or the allied champion with an auto-attack, removing the parasite from the ally and/or Mannik. When the parasite spreads in this way, the target is inflicted with Parasitic Corruption.

Notes:
-CD: 11/10/9/8/7 seconds.
-Mana: 75/80/85/90/110 mana.
-When you cast this spell on an ally it lasts for 5 seconds. If the enemy hits you or the ally when it would of stayed on for 3 more seconds, the enemy is inflicted with the debuff effect of

Animation: Mannik puts his gnarled staff over his head. After a .25 second delay a small gray, brown, and black leech flies from the tip of the staff to the target. When the leech hits the target red blood splatter shoots from different directions on the target. This effect is shown on both allied (A green blood splatter) and enemies (Red blood splatter). When an enemy auto attacks and gains the Parasite debuff the blood splatters, but no leech can be seen.

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[W] Agony Ritual: [Passive]: Mannik's knowledge of the things that make others suffer increases his capabilities of bringing death to the field of battle. Every time Mannik is hit by an auto attack the attacker takes 2/4/6/8/10(+.1 AP) Magic damage.
[Active]: Mannik does Ritual of Agony and channels for .5 of a second. When the ritual is complete, Mannik sacrifices 3% of his maximum health and a black demonic circle is shown on the ground. While Mannik stands in the circle he gains 15/20/25/30/35 AP and his spells curse the target with Agony. Agony deals 5/10/15/20/25 magic damage every second for 7(8/9/10) seconds.

Notes:
-500 AoE Circle
-CD: 30/27/25/23/21 seconds.
-Mana: 20/30/40/50/60 mana, 3% of his maximum health.

Animation: Mannik kneels down and places one of his hands on the ground as his other arm holds his staff in the air. During the casting time the circle is "Drawn" onto the ground, starting with the circle then having 5 lines coming from the center spiraling and twisting to reach the edge of the circle forming a star-like pattern. Enemies afflicted with agony have a drop of blood floating over their head. (Much like Talon's "Q" bleed effect.)

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[E] Epidemic: [Passive]: Mannik plays with plagues and death every chance he gets. All of his spell's duration are increased by 1/1/2/2/3 seconds.
[Active]: Mannik sends a wave of decay at the target enemy champion dealing 50/65/80/95/110(+.2 AP) magic damage. This skill spreads Parasitic Corruption and Agony from the target to 1/2/3/3/4 enemy champions in an area around them.

Notes:
-CD: 14/12/11/10/10 seconds.
-Mana: 75/85/90/95/100 mana.
-The target that is hit by Epidemic still keeps their Parasitic Corruption and Agony.
-Increasing the spells duration does NOT increase their damage, only the special "Agony" debuff's damage is increased as it does x amount of damage every second it's on the target. This was intended as mid-late game Agony won't deal nearly as much damage as it was, or should be.

Animation: Mannik thrusts his staff in an outward motion as a toxic-green and black wave slithers from the tip of it to the target. If Parasitic Corruption and/or Agony were on the target hit black smoke trails flow out of the initial target and seem to seep inside the chests of the newly afflicted champions.

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[R] Death's Poisonous Rain: Mannik channels darker, death-bringing rain down onto a target area after a 1 second channel time. The rain deals up to 260/340/460(+.4 AP) magic damage over 2(3/4/5) seconds. Targets under the Agony debuff take 20% more damage from this skill. Targets under the Parasitic Corruption debuff move 20% slower in the rain.

Notes:
-CD: 140/130/120 seconds.
-Mana: 150/175/225 mana.

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Health:****
Attack:****
Spells:*
Difficulty:***
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Stats:
Health: 515 + 70 per level
Mana: 236 + 43 per level
Attack Damage: 50 + 2.6 per level
Attack Speed: .710 + .050 per level
Range: 550
Armor: 24 + 2.5 per level
Magic Resist: 30 + 1 per level
Movement Speed: 315
HP /5: 7 + .67 per level
MA /5: 6 + .52 per level
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Playing as Mannik:
- Rylais. Crystal. Scepter. Three beautiful words that form an item that it too great for the likes of Mannik. But, really, get it. It's one of the best items for Mannik and it will hold your targets down as you rain death and plagues upon them.
-Always take note of Epidemic's effect to scatter Parasite and Agony. It doesn't have a long spread range, and it won't spread Parasite or Agony to enemy minions. Last hit, and tear down enemy champions.
-Take note of your Parasite's ability to heal both you or an allied champion. It may not seem like much, but it does help a lot. Also, if your tank is about to go in a battle make sure you put a parasite in him so that it will spread to the first target that touches him.
-Take note that Agony applies itself to the target before any spell that hits it. That means if you cast Ritual of Agony and then cast Epidemic the Agony will spread instantly. This also means that Agony will go through spell shields. However, Morgana's Black Shield still blocks the damage.


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Playing against Mannik:
-Do NOT bunch up and take on his plagues. You want to spread out with your team and isolate Mannik.
-Be careful of what target he put his parasite into. It lasts for a long time and you won't be able to see it unless you see the buff icon on the target enemy. If you hit that target, it could mean that you will slowly die to a Parasitic Worm that will eat you from the inside out. This also gives Mannik a chance to cast Ritual of Agony and Epidemic on you to spread that little worm and even worse things to all of your buddies. You don't want to harm them, so take the pain like a man.. alone.. far away from your team...
-Don't let him last hit.. It's all he really has to farm with...



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Notes:
-Text in red shows the increased duration of the spell, granted from epidemic.

Edited by Unclaimed, 17 March 2012 - 12:55 AM.


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#2
OFFLINE   margaryna

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I can't help it, but all Im thinking about is : Mannik, the Curse of the Whale. No criticism from my side, I just can't stop thinking about the curse of the whale

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Kudos to JayKan


#3
OFFLINE   Unclaimed

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I can't stop thinking about the curse of the whale either.

#4
OFFLINE   Tolang

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One thing, the passive on his E makes his ult weaker. It takes the same dmg, and then spreads it over a longer time. Also, it does this with his Q, but it also allows the allied casted parasite longer to spread.

#5
OFFLINE   Unclaimed

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Nah, a longer duration just means the ticks will take longer to hit. It will even add some humor to the game, for example: Graves is low with 20 hp and he thinks the parasite is off him, he tries to blue pill but then bam a tick hits him and he's dead. Instant Mannik "/all LOL".

#6
OFFLINE   Tolang

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View PostUnclaimed, on 11 November 2011 - 05:59 AM, said:

Nah, a longer duration just means the ticks will take longer to hit. It will even add some humor to the game, for example: Graves is low with 20 hp and he thinks the parasite is off him, he tries to blue pill but then bam a tick hits him and he's dead. Instant Mannik "/all LOL".


But BAM taric/soraka/w/e support heal, that if it didn't have longer to hit would of killed him, saves him. See what i mean? His ult goes from doing 230 a second to 92 a second, BIG difference. Granted it is still dealing the same amount just over a MUCH longer period of time.

Edited by Tolang, 11 November 2011 - 07:11 AM.


#7
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- Passive is too weak. I realize you have charges in place out of fear that things like minion waves would give too much healing, but your numbers are too low to make this passive worthwhile. The charges just make this passive even weaker.

- The HP your champ is healed when it affects an enemy is too weak. A whopping 20 HP does not do crap past a few minutes.

- The passive part of the W is too weak. The active portion is on the underwhelming side, and the channel time is unnecessary.

- E is on the underwhelming side.

- R is Good.





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