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#1
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Posted 06 January 2012 - 10:52 AM
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I usually take trinity force for Gangplank during early-mid game, because every single stat it gives is useful for him. However, this item costs a lot and it sometimes holds my build back.
So, I was wondering if Phantom Dancer would be better for Gp. It makes him very mobile, along with his E, and it gives him enough crit. chance to hit crits very often. It also has a very good synergy with Infinity edge, an item I always get for gangplank. On the other hand, you lose Sheen's and Phage's passive, as well as some stats gp could use as well.
In your opinion, what would be better him? Should I stick with Tri-force, or replace it for the sake of mobility and a good crit. chance?
So, I was wondering if Phantom Dancer would be better for Gp. It makes him very mobile, along with his E, and it gives him enough crit. chance to hit crits very often. It also has a very good synergy with Infinity edge, an item I always get for gangplank. On the other hand, you lose Sheen's and Phage's passive, as well as some stats gp could use as well.
In your opinion, what would be better him? Should I stick with Tri-force, or replace it for the sake of mobility and a good crit. chance?
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#2
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Posted 06 January 2012 - 11:06 AM
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Neither. Go philo stone(and HoG if you feel like it), then atmogs. For more damage you go IE and starks. If you need MR then grab a FoN.
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#3
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Posted 06 January 2012 - 11:12 AM
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#4
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Posted 06 January 2012 - 11:20 AM
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JizoBeGod, on 06 January 2012 - 11:06 AM, said:
Neither. Go philo stone(and HoG if you feel like it), then atmogs. For more damage you go IE and starks. If you need MR then grab a FoN.
But, wouldn't I lose a lot of useful stats in this way? I can't really see how I'd benefit by ignoring both of those items. I was thinking of taking Phantom Dancer after Warmog's, because it synergizes very well with IE.
Edited by Sh4dowD4ncer, 06 January 2012 - 11:21 AM.
#5
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Posted 06 January 2012 - 11:49 AM
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you loose some ms and a slow but gain more damage and survivability. + Gp is already one of the faster chars in the game
#6
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Posted 06 January 2012 - 12:41 PM
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Depends on your farm, but always try to get TF imo. Those Q's make enemy squishies run for their life.
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#7
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Posted 06 January 2012 - 01:00 PM
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Sh4dowD4ncer, on 06 January 2012 - 11:20 AM, said:
But, wouldn't I lose a lot of useful stats in this way? I can't really see how I'd benefit by ignoring both of those items. I was thinking of taking Phantom Dancer after Warmog's, because it synergizes very well with IE.
No, you won't lose a lot of good stats; you will however skip a lot of garbage stats.
The mana is useless if you have philo stone and the ap is not worth the money anyway. You have a slow on your passive so phage isn't that effective on him. ms will be reduced due to diminishing returns and can also be gained through FoN which is a better item for him anyway. That means that you end up paying 4k for 150 damage on parrrley and a bunch of stats that are either useless or better gained from other items.
If you farm well then you should be able to have philo stone, HoG and warmogs 17 minutes into the game. That's way more than you can get from trying to build a tri force.
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#8
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Posted 06 January 2012 - 01:43 PM
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Generally PD isnt that good on GP considering how he is mostly played as a tanky dps champion, Trinity is more cost effective and produces about the same damage effects for your parrrley. Generally you want to get Wriggle or couple Doran's Blades and rush Atmogs. Philostone and HoG arent really needed on Gp, since he can manage to rush his items, getting Wriggle or DB benefits GP more in the lane.
#9
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Posted 06 January 2012 - 03:31 PM
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Nothing is more lulzy than running around with upgraded boots, Phantom Dancer and level 5 Raise Morale. If you also pack Trinity Force and Atmog's then you are being such a douche to the enemy it's insane.
Phil Stone > boots Wriggle's > upgrade boots > Sheen > Atmog's > Trinity Force > Infinity Edge > Phantom Dancer
That's how my build mostly goes in normal situations.
Phil Stone > boots Wriggle's > upgrade boots > Sheen > Atmog's > Trinity Force > Infinity Edge > Phantom Dancer
That's how my build mostly goes in normal situations.
#10
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Posted 06 January 2012 - 06:31 PM
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There are so many different was to start with GP it's ridiculous. I play him quite often and find myself using 2 builds regularly.
I almost always start with crit gloves and 2 pots and rush avarice blade. When you're running some extra crit and crit dmg this start is quite nice and usually pulls a first blood.
Next, depending on if I'm doing well or not I go for IE or gold per 10 items respectively.
after IE (or GP10 items) then it's triforce time.
That is my core build. After that it's all according to the enemy team comp and how well I'm doing.
I almost always start with crit gloves and 2 pots and rush avarice blade. When you're running some extra crit and crit dmg this start is quite nice and usually pulls a first blood.
Next, depending on if I'm doing well or not I go for IE or gold per 10 items respectively.
after IE (or GP10 items) then it's triforce time.
That is my core build. After that it's all according to the enemy team comp and how well I'm doing.
#11
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Posted 07 January 2012 - 12:57 PM
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I think I am going to stick with PD from now on. I took PD after rushing Warmog's in a couple of games and it seems to work better than Trinity in terms of damage and price. After completing the full build with 1 green potion I had 85% crit. chance and an annoyingly high movement speed without even using Raise Morale. In theory, it may seem that you lose some damage because you don't get the Phage, but you actually deal more, because of the extra crit.chance you have. The only thing in which trinity is better is Sheen, but it still doesn't worth the money imo.
@ josidiah - Do you mean Infinity edge? Because this is the item that makes his Q's instakill squishies.
@ Feanor - Both TF and PD, so you play RacePlank xD I will try this out, although I find Tankplank better (Tankplank = Always atmogs + 1 tanky item in late game).
@ dangerteeth - I used to start with some early crit. and potions but I found out that completing Philo's asap is better. Gp's mana pool in early game is terribly small and the only way to hit parrrley's often is with a good mana regen. Also, Philo's and another gold/sec item really help you complete the expensive items on his build fast. Check it out.
Thanks for your suggestions, I will try them out and adjust my build accordingly.
@ josidiah - Do you mean Infinity edge? Because this is the item that makes his Q's instakill squishies.
@ Feanor - Both TF and PD, so you play RacePlank xD I will try this out, although I find Tankplank better (Tankplank = Always atmogs + 1 tanky item in late game).
@ dangerteeth - I used to start with some early crit. and potions but I found out that completing Philo's asap is better. Gp's mana pool in early game is terribly small and the only way to hit parrrley's often is with a good mana regen. Also, Philo's and another gold/sec item really help you complete the expensive items on his build fast. Check it out.
Thanks for your suggestions, I will try them out and adjust my build accordingly.
#12
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Posted 07 January 2012 - 07:57 PM
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Avarice blade IS a gold per second item....that's why I rush it. Also I stated that if I'm not doing well I go for philo stone next. Mana really isn't an issue for me at all. If you run any mana masteries or runes you should have no problem. Also you don't get TriForce for the phage component, you get it for the boosted sheen proc. This boosts your damage output considerably. If people bought TriForce for the phage part they wouldn't get TriForce, they would get a Frozen Mallet.
TriForce isn't about the strength of its individual components, it's about the culmination of those components and their effects in one item.
If you were so set on sticking with PD (which is your lowest damage AND utility option) why even ask on the forums?
TriForce isn't about the strength of its individual components, it's about the culmination of those components and their effects in one item.
If you were so set on sticking with PD (which is your lowest damage AND utility option) why even ask on the forums?
#13
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Posted 07 January 2012 - 11:42 PM
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PD? IE? Critplank sucks balls mate. In a coordinated team u will be the first one to go to the graveyard. Cause if u want to engage, u gotta go close combat (after pulling 1-2 parrleys on the tanks since their squishies are in the back), and when u do, it's game over for u. I know a good saying: it doesn't matter if u deal 2000 dmg per second if u are at ZERO hp. Just think about it when building a melee champion squishy
#14
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Posted 08 January 2012 - 09:26 AM
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BACHO TI, on 07 January 2012 - 11:42 PM, said:
PD? IE? Critplank sucks balls mate. In a coordinated team u will be the first one to go to the graveyard. Cause if u want to engage, u gotta go close combat (after pulling 1-2 parrleys on the tanks since their squishies are in the back), and when u do, it's game over for u. I know a good saying: it doesn't matter if u deal 2000 dmg per second if u are at ZERO hp. Just think about it when building a melee champion squishy 
Excuse me? Gankplank is one of the most feared toplanes atm and he is also a decent jungler, his crits rape the lane early on, armor ain't got no shit on that.
#15
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Posted 08 January 2012 - 01:05 PM
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Ok build him squishy with a lot of critical. You rape early game critting the hell out of the top laner, and then what? What will you do when teamfights start? You will crit their tank? For how much? 100? You can't get near the carries for your parrley range because they are waaaay back. So what do you do? You wait for someone to engage then you go in right? And what happens when you go in? Oh yeah right, you get focused first and die before the AD carry himself in less than a second. So how much damage did you deal in that last teamfight? A couple of 100 dmg crits on the tank? Yeah critplank is SUUUUPER EFFECTIVE!!!!
Now let's take a look at atmogs GP- he still has a fair amount of critchance, he is bulky enough to be a tank himself, and most importantly- HE WONT DIE FAST. You will still have a lot of attack damage, around 20ish crit without TF, and have a LOT of HP. Now lets take a look at that same scenario- the team is in kind of a stalemate at mid and you go hit a few parrleys for 100 dmg again, but then when someone engages (even you), you can just go through their tanks and in to the squishies. Now what does the enemy team do? They focus you, while your own carry kicks their asses because you can witstand a good 5-6 second beating and meanwhile your Cait will just rape them, OR they focus your own carries in which case you kill easily both their AP and AD carry?
See the point in here? Even though you deal less damage, you are way more effective than before.
Now let's take a look at atmogs GP- he still has a fair amount of critchance, he is bulky enough to be a tank himself, and most importantly- HE WONT DIE FAST. You will still have a lot of attack damage, around 20ish crit without TF, and have a LOT of HP. Now lets take a look at that same scenario- the team is in kind of a stalemate at mid and you go hit a few parrleys for 100 dmg again, but then when someone engages (even you), you can just go through their tanks and in to the squishies. Now what does the enemy team do? They focus you, while your own carry kicks their asses because you can witstand a good 5-6 second beating and meanwhile your Cait will just rape them, OR they focus your own carries in which case you kill easily both their AP and AD carry?
See the point in here? Even though you deal less damage, you are way more effective than before.
Edited by BACHO TI, 08 January 2012 - 01:10 PM.
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