#16
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Posted 18 January 2012 - 11:22 AM
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#17
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Posted 18 January 2012 - 12:37 PM
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Coal, on 18 January 2012 - 10:07 AM, said:
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If i remember correct, the hits are dodgeable, but not the 3rd proc knock up.
At least that's how blind works, i got blinded by a Teemo, i missed the AA but still knocked him up.
Edited by Tolang, 18 January 2012 - 12:38 PM.

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#18
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Posted 18 January 2012 - 03:08 PM
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But yeah on everything else. That said, it's an indirect buff to them in favor of consistency--I like it.
#19
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Posted 19 January 2012 - 10:41 AM
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Drunkard, on 18 January 2012 - 03:08 PM, said:
But yeah on everything else. That said, it's an indirect buff to them in favor of consistency--I like it.
Vayne true damage was dodgable but it was a bug and they fixed it I belive.
Edited by Storm2344, 19 January 2012 - 10:41 AM.
#20
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Posted 19 January 2012 - 03:24 PM
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#21
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Posted 19 January 2012 - 05:50 PM
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#22
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Posted 19 January 2012 - 06:03 PM
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Meril, on 19 January 2012 - 05:50 PM, said:
Because it might not work. With Ninja Tabi's probability, there's an 88% chance it won't.
#23
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Posted 19 January 2012 - 06:03 PM
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Meril, on 19 January 2012 - 05:50 PM, said:
Read the topic, Coal explained it.
#24
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Posted 19 January 2012 - 06:13 PM
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Also, if Riot doesn't want RNG, I don't get why they put 4% crit in masteries, which is a lot more gamebreaking. Got firstblooded while ago in ranked because I went aggressive on GP as Udyr because I had an level 1 item/damage advantage. Guy critted me twice and killed me. Now tháts retarded.
Edited by Coal, 19 January 2012 - 06:16 PM.


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#25
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Posted 19 January 2012 - 09:43 PM
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Coal, on 19 January 2012 - 06:13 PM, said:
Real. It's cool if you build crit chance as an item, but base crit is just stupid.
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Posted 19 January 2012 - 10:58 PM
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SoupSoupMahGaa, on 19 January 2012 - 09:43 PM, said:
Hopefully, it won't take a long for them to solve that since crits have no where near the same circumstances of dodge...
#27
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Posted 20 January 2012 - 01:27 AM
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1 / (252) = 0.0016 = 1.6 out of 1000 chance.
So yeah, it really sucks if it happens but it's not like it's some out of control problem that ruins the game.
Edited by The Hound, 20 January 2012 - 01:28 AM.
#28
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Posted 20 January 2012 - 02:38 AM
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The Hound, on 20 January 2012 - 01:27 AM, said:
1 / (252) = 0.0016 = 1.6 out of 1000 chance.
So yeah, it really sucks if it happens but it's not like it's some out of control problem that ruins the game.
But it could be easily avoided, could it not? Crit could be reprogrammed as a % damage bonus for autoattacks, with critical damage as a multiplier on top of it, and it'd mathematically be the same. Tryndamere could be turned into getting extra fury equal to his critical strike chance % per hit (obviously, it wouldn't be a "chance" anymore).
Removing chance from card games is obviously pretty impossible, and arguably a pretty integral part of the experience, so everyone's OK with that. I'm totally OK with that, for sure. League of Legends, on the other hand, comes no where near the same circumstance.
#29
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Posted 20 January 2012 - 03:19 AM
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The Hound, on 20 January 2012 - 01:27 AM, said:
Crit seems like it would be a Binomial Distribution either crits or doesn't, has n trials, and are independent (though I think this last one may not be true, thought I read somewhere that they tried to make crit and dodge less RNG). So we make p the probability of it critting and q = (1-p) or the chance to not crit. p in your case was .04 and q would then be .96 so the chance to crit once would be ((.04)^1)*((.96)^0). The chance for it critting twice in a row would be ((.04)^2)*((.96)^0) = .0016. Isn't math fun.
However I don't think they are independent and that the chance is even lower.
Edited by Trahas, 20 January 2012 - 04:00 AM.
#30
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Posted 20 January 2012 - 06:29 AM
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The Hound, on 20 January 2012 - 01:27 AM, said:
1 / (252) = 0.0016 = 1.6 out of 1000 chance.
So yeah, it really sucks if it happens but it's not like it's some out of control problem that ruins the game.
You don't play this game enough.


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