Jump to content

New Ninja Tabi, worth it ?

Ninja Tabi

37 replies to this topic

#31
OFFLINE   The Hound

    TIMNASH

  • Members
  • 1337036 posts

Awards

Mordekaiser Weekly War - Tier 2 dogtank

View PostTrahas, on 20 January 2012 - 03:19 AM, said:


Crit seems like it would be a Binomial Distribution either crits or doesn't, has n trials, and are independent (though I think this last one may not be true, thought I read somewhere that they tried to make crit and dodge less RNG). So we make p the probability of it critting and q = (1-p) or the chance to not crit. p in your case was .04 and q would then be .96 so the chance to crit once would be ((.04)^1)*((.96)^0). The chance for it critting twice in a row would be ((.04)^2)*((.96)^0) = .0016. Isn't math fun.

However I don't think they are independent and that the chance is even lower.

Yeah I remember them talking about making crits not as random and more distributed, but I don't know how that was implemented since they were very vague about it. Also, I like my way of getting .0016 better because it has less numbers...

Anyway I assume Coal didn't actually mean 2 consecutive crits but rather 2 crits during a brief encounter, but even if you took ten attacks it would still be a 1.6% chance of taking two crits.

Edited by The Hound, 20 January 2012 - 09:25 PM.
@Feanor: I was reacting to Trahas not to Perrycox. Read it ffs.


Sponsor

#32
OFFLINE   MagicalBaker

    TFO's alt

  • Honoured Members
  • 2766 posts
  • LocationSvearike
  • Summoner Name:Hellbreaker
  • Server:EUW

Awards

Weekly Wars - Bronze

View PostVuther, on 17 January 2012 - 05:51 AM, said:

It's a marked improvement over an 88% chance to do nothing in my books.

People always forget that due to how dodge was calculated, if you had the dodge mastery the Ninja tabi's dodge was diminished in itself.

Regardless, I wouldn't hold the boots any higher than I did before. Except I would actually think about buying them if I face things that aren't Vayne/Irelia/etc.
>:[

#33
OFFLINE   p128

    actio libera in causa

  • Members
  • PipPipPipPip
  • 450 posts
  • Summoner Name:pornek128
  • Server:EUW
If you're against AD top, you'll get Tabi 90 % of the time anyways, so I guess they will still be used. Bot/Mid didnt get them and wont now.

Are they still the same price ?

Edited by p128, 20 January 2012 - 07:32 PM.

Posted Image

#34
OFFLINE   Coal

    Leaguecrafts global taunt

  • Members
  • PipPipPipPip
  • 4855 posts
  • LocationThe Netherlands
  • Server:EU

Awards

Weekly Wars - Bronze
Yeah, they are still dirt cheap. Still a good counter to AD top, they just lost their use vs a lot of matchups.
Posted ImagePosted Image
Thanks to Leyyloo and Hellboy for sigs.

#35
OFFLINE   Suzaku910

    Fond of Joanna Newsom

  • Honoured Members
  • 3235 posts
  • LocationRuneterra
  • Summoner Name:MoeBeam
  • Server:US

View PostThe Hound, on 20 January 2012 - 02:36 PM, said:

Yeah I remember them talking about making crits not as random and more distributed, but I don't know how that was implemented since they were very vague about it. Also, I like my way of getting .0016 better because it has less numbers...

Anyway I assume Coal didn't actually mean 2 consecutive crits but rather 2 crits during a brief encounter, but even if you took ten attacks it would still be a 1.6% chance of taking two crits.

I'm pretty sure they implemented it so that your crit chance is raised after consecutive non-crits if you have any sort of crit chance. At least I read a red post saying something like that, so after a while you could be fairly certain that your next attack would crit. They didn't say how much it increased though, only that if you REALLY wanted to number crunch and play perfectly, you could predict a crit by when your last crit was and therefore use crit to harass >.> (They didn't say it like that but they said that you were guaranteed to crit sometime if you had any crit chance at all).

EDIT: Oh and early game crits are pretty gamebreaking. Critting for 25% of an enemy's HP is pretty devastating, especially after the nerfs to HP gain on level up....and ESPECIALLY on Gangplank.

Edited by Suzaku910, 21 January 2012 - 02:10 AM.

Posted Image

We could stand for a century, staring with our heads cocked in the broad daylight at this thing. Joy, landlocked, in bodies that don't keep dumbstruck with the sweetness of being.


#36
OFFLINE   Vuther

    Senior Member

  • Members
  • PipPipPipPip
  • 945 posts
  • Server:US

View PostSuzaku910, on 21 January 2012 - 02:09 AM, said:

I'm pretty sure they implemented it so that your crit chance is raised after consecutive non-crits if you have any sort of crit chance. At least I read a red post saying something like that, so after a while you could be fairly certain that your next attack would crit. They didn't say how much it increased though, only that if you REALLY wanted to number crunch and play perfectly, you could predict a crit by when your last crit was and therefore use crit to harass >.> (They didn't say it like that but they said that you were guaranteed to crit sometime if you had any crit chance at all).

Yeah, the system tries to compensate for probability not acting like how you'd except (while probability in reality does whatever the fuck it wants, screw your expectations).
OHMYGODI'MONFIRETHEPAINTHEPAINITBURNSITBURNSAAAAAAAAAAAAAAAAHHHHHHHHHHHH

#37
OFFLINE   Coal

    Leaguecrafts global taunt

  • Members
  • PipPipPipPip
  • 4855 posts
  • LocationThe Netherlands
  • Server:EU

Awards

Weekly Wars - Bronze

View PostSuzaku910, on 21 January 2012 - 02:09 AM, said:

EDIT: Oh and early game crits are pretty gamebreaking. Critting for 25% of an enemy's HP is pretty devastating, especially after the nerfs to HP gain on level up....and ESPECIALLY on Gangplank.


GP getting FB on lane is lane lost vs him, simple as that yes :)
Posted ImagePosted Image
Thanks to Leyyloo and Hellboy for sigs.

#38
OFFLINE   Heat n Serve

    Mathcraft Master

  • Administrators
  • 1929 posts
  • LocationPhoenix-ish
  • Summoner Name:Heat n Serve
  • Server:US
Mathematically, the new ninja tabi should offer the same EHP gain that the old one did, except Riot decided to lower it to 10% reduction from 12% dodge chance proc. So in addition to what Coal pointed out (about no longer being able to avoid certain negative on-hit effects), they nerfed it further by reducing the overall EHP gain it gives. This was totally unnecessary, imo.

They are still the cheapest boots in the game, for what it's worth.

The cop-out answer to your question: they are worth it if the other boots you have to choose from aren't worth that much to you for a given game scenario. :P

EDIT:
@ Trahas
You are probably correct that the independent condition is no longer met, assuming Riot changed the mechanic to be the pseudo-random implementation that I described here. And yes, math is fun. :)
All-inclusive Guides: How to Mathcraft | Gangplank

"in 5 minutes" Guides: Mordekaiser (Build 1, Build 2) | Galio | Jungle Malphite | Taric | Dominion Urgot


Click here to see Heat n Serve replays!

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users