Ok, so this one is a little tricky.What you'll need to do is assemble your animations, so plan that out before hand. You need to import the animations in almost chronological order. I would order them longest to shortest.
STEP 1: Import the first one that you want in the series.Then take note of the length of the first animation segment (the ending key).
STEP 2: Then import your "second"/next anim file.
STEP 3: Select ALL the bone/joints from top to bottom. I expand the root joint in the outline by shift+click on the "+". Then shift click the name top to bottom. You NEED to select the joints in the same order everytime so doing shift + click top to bottom is the easiest way.
STEP 4: Select all the keys FOR THAT ANIMATION (the timeline "window of time" will adjust every time you import so this should be easy) by shift+click-dragging on the timeline. Right click, copy.
STEP 5: You will need to extend the "window of time" by dragging or entering into the first of the two fields to the bottom right of the timeline, if you hover over the field it will say, "Set the end time of the playback range". I pick a large number like 1500.
STEP 6: Move the playhead to the correct location based on the length of the first file, again strongly recommend longest to shortest. As we progress this step will correspond the the length of the animation thus far.
STEP 7: Right click in the timeline and choose Paste -> Paste.
STEP 8: Repeat STEPS 2-7 as necessary.
STEP 9: Import your first one to the beginning of the animation sequence and Adjust your "window of time" to the length of you animation.
Done.
By the end you should have an assembled animation. I suggest checking the animation after every process completion to see if it looks good. If it does, save a new version and continue working. If it doesn't revert to the previous version and try again. All the best in leveraging Riot models in Unity (I love Unity!).
Edited by FlashFight88, 10 June 2012 - 03:12 PM.