So after removing some faces from Ahri's model, you have to rebind the skin to the skeleton or it becomes invisible. When I do this, however, it clips her hair and sleeves to her tails and all the tails clip to each other..
Is there any way to fix this? Kinda new to Maya and would appreciate the help so I don't have to ask again.
http://img42.imagesh...94/49559641.jpg
The bone in her leg is also messed up.
3 replies to this topic
#1
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Posted 13 June 2012 - 11:17 PM
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#2
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Posted 13 June 2012 - 11:29 PM
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This means one or more vertices in her hair/sleeves are bound to the tail. Use the bind paint tool to remove those. If that still doesn't fix things, try using the prune small wieghts tool.
#3
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Posted 13 June 2012 - 11:43 PM
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So specifically hunt out any influence a bone might have on another piece and remove it?
-Thanks Richie. It's working slowly, have to keep deleting the influence and pruning it. Ahri is a bitch because of these tails
I now see why crestfall just deleted those shits for his skin, Lol.
-Thanks Richie. It's working slowly, have to keep deleting the influence and pruning it. Ahri is a bitch because of these tails
I now see why crestfall just deleted those shits for his skin, Lol.
Edited by lnsanlty, 14 June 2012 - 12:14 AM.
#4
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Posted 15 June 2012 - 12:57 AM
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The best way to fix weights like that is:
- Select the end vert for a tail.
- Then press Shift + . and that will grow the selection to the other connected vert. Continue pressing until you have her tail selected.
- Go to Windows -> General Editor->Component Editor you should see the verts listed down the left and bones across the top.
- Find the bone column you want to assign the verts to (preferably the top bone in the tail chain)
- Click drag to the bottom (omit the top two rows) then type 1.
Edited by FlashFight88, 15 June 2012 - 01:22 PM.
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