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Maya Skin Clipping Problem [Please Help]


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#1
OFFLINE   lnsanlty

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So after removing some faces from Ahri's model, you have to rebind the skin to the skeleton or it becomes invisible. When I do this, however, it clips her hair and sleeves to her tails and all the tails clip to each other..

Is there any way to fix this? Kinda new to Maya and would appreciate the help so I don't have to ask again.

http://img42.imagesh...94/49559641.jpg

The bone in her leg is also messed up.

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#2
OFFLINE   RichieSams

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This means one or more vertices in her hair/sleeves are bound to the tail. Use the bind paint tool to remove those. If that still doesn't fix things, try using the prune small wieghts tool.

#3
OFFLINE   lnsanlty

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So specifically hunt out any influence a bone might have on another piece and remove it?


-Thanks Richie. It's working slowly, have to keep deleting the influence and pruning it. Ahri is a bitch because of these tails -_-
I now see why crestfall just deleted those shits for his skin, Lol.

Edited by lnsanlty, 14 June 2012 - 12:14 AM.


#4
OFFLINE   FlashFight88

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The best way to fix weights like that is:
  • Select the end vert for a tail.
  • Then press Shift + . and that will grow the selection to the other connected vert. Continue pressing until you have her tail selected.
  • Go to Windows -> General Editor->Component Editor you should see the verts listed down the left and bones across the top.
  • Find the bone column you want to assign the verts to (preferably the top bone in the tail chain)
  • Click drag to the bottom (omit the top two rows) then type 1.
This should assign a percent influence of 100% to that bone for that tail and you can work from there with the other bones in the chain working toward the tail end. Bingo, easy. Well kind of. I hope that helps.

Edited by FlashFight88, 15 June 2012 - 01:22 PM.






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