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Ten Things We Learned From MLG Anaheim


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#1
OFFLINE   Feanor

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http://www.gamerepla...-anaheim-eph289


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Edited by Feanor, 17 June 2012 - 03:02 PM.

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#2
OFFLINE   Darkskeleton

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How about substitute malphite players win games (or was that not Anaheim. There are so many tournaments I can't keep track of which is which) Anyway, that substitute for Voyboy on team CLG. It would be funny if malph gets buffed again.
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#3
OFFLINE   Feanor

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Reason Malphite is popular again is because he's a decent counterpick against all those attack speed based champions who are considered safe like Jax or Irelia.

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#4
OFFLINE   TwilightPrince

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View PostDarkskeleton, on 17 June 2012 - 07:13 PM, said:

How about substitute malphite players win games (or was that not Anaheim. There are so many tournaments I can't keep track of which is which) Anyway, that substitute for Voyboy on team CLG. It would be funny if malph gets buffed again.


Malph doesn't need buffs. He's a counterpick to AD champions top and gets countered by AP like Kennen or something.

I agree with the Vayne doesn't need buffs thing. And I find it stupid that everyone on the forums are complaining that she's UP. Justifying to buff Vayne before Cait and MF the two weakest carries in this game right now is not cool, Vayne just takes more skill to play (and I seriously cannot play her). Ezreal has been fine for a long time also.

Overall legit article.

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#5
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The only point I really don't agree with is ...

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7. Most champions are tournament viable

62 different champions won games at MLG Anaheim. Disregarding a few troll picks, 67 different champions were selected out of a tournament roster of 98 champions. Even objectively poor champions like Sejuani and Xin Zhao saw themselves picked, and yes, both even won a game. Other picks that did fairly well yet defied conventional wisdom about champion strength were Akali and Viktor.




I think it is a bit too much to say that seeing a champ in action for a tournament suddenly makes said champ viable, especially the unpopular ones. The fact is, a really great player can mask a weaker champ's bad qualities.

Otherwise, interesting read. :)

#6
OFFLINE   Feanor

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Anaheim showed us that team synergy is actually way more important than picking individual strong champions. Of course this counts more for high elo than elsewhere, but I've seen M5 rocking a lane with Urgot who used his ultimate and then Xin Zhao came in to gank. Xin Zhao biggest flaw, getting in range, wasn't a problem anymore and then he's very dangerous.

Edited by Feanor, 18 June 2012 - 07:34 AM.

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#7
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View PostFeanor, on 18 June 2012 - 07:34 AM, said:

Anaheim showed us that team synergy is actually way more important than picking individual strong champions. Of course this counts more for high elo than elsewhere, but I've seen M5 rocking a lane with Urgot who used his ultimate and then Xin Zhao came in to gank. Xin Zhao biggest flaw, getting in range, wasn't a problem anymore and then he's very dangerous.


What you say is true. I just think saying that many champs in the game are viable just because they are used in a tournament is a flawed assertion.

#8
OFFLINE   Feanor

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One shouldn't take it that literal then :)

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#9
OFFLINE   Darkskeleton

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View PostTwilightPrince, on 18 June 2012 - 06:19 AM, said:

Malph doesn't need buffs. He's a counterpick to AD champions top and gets countered by AP like Kennen or something.


What I meant by it being funny if Malph got buffed again was that I already thought Malph was good and that the buffs he was getting were kind of unnecessary. So if Malphite did get buffed again he'd probably be on the side of overpowered.
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#10
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I read the part about Vayne not needing buffs and I was like.... wtf? Vayne has always been extremely good. ALWAYS.
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#11
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View PostFeanor, on 18 June 2012 - 07:34 AM, said:

Xin Zhao biggest flaw, getting in range, wasn't a problem anymore and then he's very dangerous.

Xin Zhao's biggest flaw is getting in range? He's got a 650 dash! The problem is surviving even after being in range, or staying in range.
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#12
OFFLINE   Feanor

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Getting in range is his big trouble, because if you use his Charge you will be knocked out of range immediately. Staying/getting in range in kinda the same for Xin Zhao. He lacks 'sticking' power and therefor his Charge is better used when you are already at your target and he/she flashes out.

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#13
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I wouldn't say the sticking power is what really pulls him down. He's not particularly worse in that regard than anyone else.

It's more the fact that if you don't get ahead and keep that lead throughout the game (basically steamrolling the enemy team), you simply melt as soon as teamfights start.

Edited by Daeron, 19 June 2012 - 07:03 AM.

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#14
OFFLINE   Feanor

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He lacks sticking power, if he doesn't build Frozen Mallet or has Red Buff, he will either be forced to deal with the tanks which he can't kill without having a lead in items. And if he's forced to build a Frozen Mallet without a serious lead then he won't deal enough damage to kill those carries.

His ultimate is also pretty weak imo.

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#15
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View PostFeanor, on 19 June 2012 - 09:02 AM, said:

He lacks sticking power, if he doesn't build Frozen Mallet or has Red Buff, he will either be forced to deal with the tanks which he can't kill without having a lead in items. And if he's forced to build a Frozen Mallet without a serious lead then he won't deal enough damage to kill those carries.

His ultimate is also pretty weak imo.

Granted, it doesn't scale with AD, but it does do a decent base damage and scales with the current health of the enemies (20%, which is nothing to laugh at). If used at the beginning of a fight, it will deal more damage and give him the benefit of the increased resistances to help with his tankiness. As opposed to Frozen Mallet, you can build Triforce (for TONS OF DAMAGE.... haha) because it actually has a lot of synergy with his skill set. Sure, its won't slow them every time, but you don't need to sacrifice damage output to gain some sticking power. And too be honest, his problem with "sticking power' only really applies when you try to play him as an assassin or against a champ with a lot of escapes in a 1v1. His dash has a helluva lot shorter cooldown then flash, and so does his knock-up. Combined with some AS and CDR he can stick to a large portion of champs.
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