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Ja'Shull the Witchdoctor

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OFFLINE   Sylvans

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Posted ImagePassive: Potent Magic
The more curses that Ja'Shull has cast, the more powerful he gets. For every curse that is active, Ja’Shull gains 10, 20, 30 AP (upgrades at lvl 6, 11). When two curses are active, the third will deal an additional effect.

Posted ImageQ: Curse of Pain
Ja'Shull puts a curse on target enemy champion, inflicting it with unendurable pain, dealing 90/110/130/150/170 (+.5 AP) damage and slowing the enemy by 10/20/30/40/50% for 3 seconds
Bonus Effect: Curse of Pain stuns the enemy for 1.5 seconds
Health Cost: 30/35/40/45/50 HP
Cooldown: 13/12/11/10/9 Seconds

Posted ImageW: Curse of Weakness
Ja'Shull's curses all enemies in an area with weakness, dealing 55/70/95/110/125 (+ .4 AP) and lowering their armor by 5/10/15/20/25% for 3 seconds
Bonus Effect: Curse of Weakness blinds all enemies in the area for 1.5 seconds
Health Cost: 55/60/65/70/75
Cooldown: 16/15/14/13/12

Posted ImageE: Curse of Torment
Ja'Shull places a totem, which curses nearby enemies, dealing 20/30/40/50/60 (+.2 AP) per second and reducing their Magic Resist by 5/10/15/20/25%. Lasts for 5 seconds.
Bonus Effect: Curse of Torment silences nearby enemies for 1.5 seconds upon placement
Health Cost: 45/50/55/60/65
Cooldown: 15/14/13/12/11

Posted ImageR: Shadow Walk
After 10 spell casts Ja’Shull’s affinity with dark spirits grows to a point where he can take on an ethereal form for 3 seconds. When activated, Ja’Shull becomes untargetable and gains 20% movement speed and the maximum 3 stacks of his passive. His very presence lowers the enemy’s armor and magic resist by 25%, and all spells deal their bonus effect regardless of previous spell casts. Available at lvl 1.
Health Cost: 10% of current Health
Cooldown: 1 second
I make a lot of Champion ideas... My current favorites though are:
Erulian, The Rune Master
Crius, The Aspect of the Sun
Erebus, The Spellsword

My Champion Guides:
Urgot Guide
Cassiopeia Guide
Lee Sin Guide
Fiddlesticks Guide

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