The thing is I need help with some things, for example, Maya is still the only program with the plugins to use these files correct? I've have had no luck with finding Maxscript or plugins for 3Ds Max, which I was hoping to use only. I have access to both programs under the students license so it's no financial problem, but I want to minimize the need for multiple programs for what I want to do.
The thing is, I don't need the actual models nor the textures, but I wanted to try to extract the skeletons and animations alone; for use in 3Ds Max. And even further, whether they could be converted into .hkx Havok files.
I just need to know how possible this could be, also whether anyone else who's working with 3Ds Max could give me any pointers.
If this is possible but requires going through Maya, I would appreciate that heads-up too, thanks!
Edit: Actually, them being .kf files would work better/too.
Edited by Baihu, 26 June 2012 - 06:54 PM.

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