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Help with export of .skn and .skl files - Is making them into .hkx files possible?

3ds max maya export plugin skeleton rig

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#1
OFFLINE   Baihu

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Okay, I play in Garena SEA. Our client still uses the HeroPak_Client.zip file. And I have unzipped it and have all the raw files for everything in the client.

The thing is I need help with some things, for example, Maya is still the only program with the plugins to use these files correct? I've have had no luck with finding Maxscript or plugins for 3Ds Max, which I was hoping to use only. I have access to both programs under the students license so it's no financial problem, but I want to minimize the need for multiple programs for what I want to do.

The thing is, I don't need the actual models nor the textures, but I wanted to try to extract the skeletons and animations alone; for use in 3Ds Max. And even further, whether they could be converted into .hkx Havok files.

I just need to know how possible this could be, also whether anyone else who's working with 3Ds Max could give me any pointers.

If this is possible but requires going through Maya, I would appreciate that heads-up too, thanks!

Edit: Actually, them being .kf files would work better/too.

Edited by Baihu, 26 June 2012 - 06:54 PM.


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#2
OFFLINE   RichieSams

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I know you should be able to import them into Maya, then convert that scene to a fbx, then import that to 3ds max. I've never heard of havok or .kf files so I can't help you there. Good luck.





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