I don't like to rig by "painting" the mesh weights. I much prefer the method in 3DS Max where you select a vertex and input a value that is less than or equal to 1.0 to define the amount of influence a bone has on a vertex. Is this method possible with League skeletons in Maya? I'm more familiar with Max than Maya, so I don't know if there's any way to do what I'm describing in Maya.
2 replies to this topic
Posted 04 July 2012 - 09:12 PM
Posted 07 July 2012 - 05:56 AM
You can do a modified version of that by making the paintbrush rather small, then changing the value of the paint to the number that you want, then clicking the vertex. You 'might' be able to select a vertex and then 'flood' it with the value you want.
Posted 06 August 2012 - 03:32 PM
Maya has the same function called the component editor. Window -> General Editors-> Component Editor. You can select verts and assign a 0-1 weight values per bone. Enjoy. I started blocking weights in this way and it's much faster.
Edited by FlashFight88, 06 August 2012 - 03:32 PM.
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