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(help) scale customs

help turtorial help scale skin maya blender

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#1
OFFLINE   BallSucKing

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i need your help asap: if ichange modle at some skins it happens, that the model ingame is very very large or just tiny.
can some1 giveme some kind of turtorial how to scale skins? ty

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#2
OFFLINE   coldsteelj

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I have the same question here : how to scale models in league of legends? What kind of text I must edit in .inibin file on in other files?

#3
OFFLINE   SoHigh

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I don´t understand what do you mean by scale of the model?
When you bind the model to the skeleton, the model should be in the same position(also have the same scale) like the skeleton is. You are not allowed to rezise or move the skeleton around.
Watch this tutorial it explains everything about the binding part:
http://forum.leaguec...ement-tutorial/

Also for better understanding you could do some screenshots with F12 in lol

Edited by SoHigh, 20 December 2012 - 06:01 PM.


#4
OFFLINE   tazmcfly

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They mean that in game some models show up smaller than the model they replaced.

This tut is old, but maybe it can help:

http://forum.leaguec...scaling-models/
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#5
OFFLINE   coldsteelj

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Thanks, but I already read this. The main problem is in animations. I can scale skeleton and export model but in game animations changing scale size to default. That mean my mesh have 150% size like I want but skeleton have standart 100% size and charecter looks very bad. I need to somehow change the size of the skeleton in the animations too. But I have no idea how to do it, because it looks good in Maya whe I am exporting animation, but in game sceleton size alwayse changed to default. Someone on this forum said that scale size you can change in .inibin file because in game it reads from .inibin . But I can't understand how it can be because all my .inibin changing work only for hud charecter information.
P.S. I hope someone can understand my bad english.

Edited by coldsteelj, 23 December 2012 - 10:49 AM.






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