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Evelynn's Ability Remake Details


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#1
OFFLINE   Fusaah

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Riot just made a post showing and explaning the new abilities Evelynn will have. They go into a good amount of detail and help explain why the changes took place, what they do now, and other information. I think Evelynn will be a very unique champion now and really different to use now.

Thread: http://na.leagueofle...d.php?t=2345003

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In an upcoming patch we’ll be revisiting two of the first champions to grace the Fields of Justice: Twitch, the Plague Rat, and Evelynn, the Widowmaker. These champions haven’t been as viable as we’d like them to be due to problematic long-term stealth mechanics. For Evelynn, her core ability Shadow Walk allowed her to remain invisible for long periods of time, ultimately forcing players to stay on the defensive and favor cautious play. Since we want the action to remain a fun and fluid experience throughout the match, we decided to update these champions with some new stealth abilities.

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Because Evelynn has always been the consummate assassin in League of Legends, we really wanted to preserve that bloodthirsty feeling of stalking an enemy champion. Instead of traditional invisibility, however, we decided to retool Shadow Walk into a new form of persistent stealth. Whenever Evelynn is out of combat, this passive version of Shadow Walk will kick in after a short period of time, reducing the range at which enemy champions can see her. Additionally, while in this state Evelynn will be invisible to all Sight Wards and minions, though turrets and Vision Wards will still be able to spot her as normal.

This new version of Shadow Walk will allow Evelynn to close in on an enemy, positioning herself closer to melee range while she waits for the opportune moment to attack. To help her initiate in an appropriately predatory manner, her new Dark Frenzy ability can give her the Movement Speed boost she needs to quickly close the distance on an unsuspecting target. Additionally, we’ve modified Ravage so that it not only functions as a nuke but also provides an Attack Speed bonus to help her quickly take down her victim. Should she score a kill or assist, the cooldown on Dark Frenzy is reset, allowing her to either redouble the attack or escape and vanish as quickly as she came.

Evelynn also faced challenges participating in team fights. To give her some additional staying power when entering the fray, Evelynn can employ her new ultimate ability Agony’s Embrace. This new ultimate targets an area, dealing damage and slowing the enemies it hits. In addition to its offensive effects, Agony’s Embrace also grants Evelynn a significant damage shield for each enemy champion caught within the target area.

Combined with the strategic advantage of Shadow Walk, this shield can give the Widowmaker the tactical advantage she needs to quickly reach and tear down a high value target in a team fight. For even more added punch in these group situations, we’ve also increased the range on Hate Spike and updated it to strike multiple enemy targets in a line each time it’s cast. This added team fight utility combines with Evelynn’s new persistent stealth to keep her alive and dangerous even in the more advanced stages of the game when group action is more prevalent.

Abilities
  • Shadow Walk (Passive): While out of combat, Evelynn enters stealth causing her to be detectable only by nearby champions or true sight. Additionally, Evelynn rapidly regenerates Mana while stealthed.
  • Hate Spike: Evelynn fires a line of spikes through a nearby adversary, dealing magic damage to all enemies caught in their path.
  • Dark Frenzy:
    • Passive: Evelynn’s spell hits grant her a stacking Movement Speed buff.
    • Active: Evelynn breaks free from any slows affecting her and gains a massive Movement Speed boost for a short duration.
    • Champion kills and assists refresh Dark Frenzy's cooldown.
  • Ravage: Evelynn slashes her target twice, dealing magic damage with each strike and gaining a massive Attack Speed boost for a short duration thereafter.
  • Agony’s Embrace: Evelynn impales all enemies in a target area, dealing magic damage based on their maximum health and slowing them. She then gains a shield based on how many enemy champions she hit.

Edited by Fusaah, 12 July 2012 - 08:11 PM.

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#2
OFFLINE   Suzaku910

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I could fap to this.

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We could stand for a century, staring with our heads cocked in the broad daylight at this thing. Joy, landlocked, in bodies that don't keep dumbstruck with the sweetness of being.


#3
OFFLINE   Lampshadez

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 Suzaku910, on 12 July 2012 - 02:08 AM, said:

I could fap to this.

you can't even hope to compare to the fapping crimes i will commit when twitch skills are announced

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#4
OFFLINE   Fusaah

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 Lampshadez, on 12 July 2012 - 03:37 AM, said:

you can't even hope to compare to the fapping crimes i will commit when twitch skills are announced


They will, most likely, be announce today. Just a hunch since both are being released in the next patch.
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#5
OFFLINE   Perrycox42

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 Fusaah, on 12 July 2012 - 06:52 PM, said:


They will, most likely, be announce today. Just a hunch since both are being released in the next patch.

Indeed

Quote

In an upcoming patch we’ll be revisiting one of our original classic champions: Twitch, the Plague Rat. Twitch’s Ambush ability will be seeing some changes to shift him toward a more aggressive role on the battlefield. Since this ability allowed Twitch to remain invisible for significant periods of time, enemy players were forced to adopt an extremely cautious and defensive playstyle in response. Since we want League of Legends to be a fun, fast-paced experience, we decided to update Twitch with a new version of Ambush.



Even beyond its duration, we saw some major issues with the Ambush ability, primarily surrounding the nature of the Attack Speed bonus that it provided. While Attack Speed helps quickly stack up charges of Deadly Venom, this bonus ramped up over the total duration Twitch remained invisible. This forced players to strike a balance between selecting the ideal time to strike and attempting to lurk for as long as possible in order to reach the maximum bonus. This was especially problematic for Plague Rat enthusiasts, since it forced Twitch to forego farming gold in order to reach his maximum Attack Speed bonus.

To shift emphasis towards a more action-oriented style of play, we retooled Ambush to promote aggressive repositioning over stalking. The first step in accomplishing this was to change the ability so that it always applies the maximum Attack Speed bonus, solidifying the emphasis on selecting the opportune moment of attack. We also drastically shortened the duration to give the ability a more tactical context, and gave Ambush a Movement Speed boost to help Twitch quickly outflank his opponent.

Another issue Twitch faced was an over-reliance on the enormous damage potential of his ultimate ability. More often than not, Twitch’s success or failure on the battlefield depended on his ability to output massive amounts of damage over the course of Spray and Pray rather than on Deadly Venom and Expunge. Since most of his interesting gameplay revolved around poison combos, we wanted to augment this aspect of his kit both to make him more interesting to play and to make him less one dimensional.

For starters, we noticed most Twitch players using Debilitating Poison to begin every engagement rather than waiting to build up stacks of Deadly Venom. For this reason, we decided to replace this ability with one that was better suited to initiating combat. This new ability, Venom Cask, not only allows Twitch to initiate by slowing a group of enemies at range, but also gives him a head start on his combo by adding stacks of Deadly Venom to those caught within the area of effect. To top things off, while Expunge still adds bonus damage for each stack of Deadly Venom on the target, it no longer consumes those stacks when cast, allowing your poisons to continue to tick away. Expunge will also now receive a damage bonus based on your total Attack Damage, preserving its function as a heavy hitting nuke even into the late game.

The final step in the process was repurposing Spray and Pray to better support this new emphasis on poison gameplay. To do this, we scaled back the massive, team-wide damage potential by making each missile deal reduced damage after passing through each target. To compensate for this, we increased its missile speed to make attacks more difficult to dodge and removed the ammunition requirement, allowing Twitch to spray poisoned arrows to his heart’s content for the full duration of his ultimate. This allows tanks to take the brunt of the initial assault for their team through good positioning, but still allows Twitch to douse the more vulnerable enemies at the back of the formation with stacks of Deadly Venom. These more powerful poison-delivery options help Twitch maintain a constant threat level, allowing him to take down high value targets without leaning so heavily on Spray and Pray.

Abilities
Deadly Venom (Passive): Twitch’s basic attacks infect the target, dealing true damage over time.
Ambush: Twitch becomes invisible for a short duration and gains Movement Speed. At the end of this effect, Twitch gains Attack Speed for a short duration.
Venom Cask: Twitch hurls a cask of venom that explodes on contact, slowing targets in the area and applying Deadly Venom.
Expunge: All nearby enemies secrete Twitch's Deadly Venom from their bodies, dealing damage for each stack.
Spray and Pray: Twitch closes his eyes and rapidly fires his crossbow, quickly spraying powerful poisoned bolts ahead of him.


He sounds pretty good now. Maybe borderline OP, though we'll need to see numbers

Edited by Perrycox42, 12 July 2012 - 07:43 PM.


#6
OFFLINE   SoupSoupMahGaa

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Old twitch was overpowered, so hope bringing back his old ult back won't make him nuts again.
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