Jump to content

Twitch's Ability Remake Details


14 replies to this topic

#1
OFFLINE   Fusaah

    Junior Member

  • Members
  • PipPip
  • 15 posts
  • LocationPennsylvania
  • Summoner Name:Fusaah
  • Server:US
As promised, here is the changes for Twitch, the Plague Rat :3.

Quote

In an upcoming patch we’ll be revisiting one of our original classic champions: Twitch, the Plague Rat. Twitch’s Ambush ability will be seeing some changes to shift him toward a more aggressive role on the battlefield. Since this ability allowed Twitch to remain invisible for significant periods of time, enemy players were forced to adopt an extremely cautious and defensive playstyle in response. Since we want League of Legends to be a fun, fast-paced experience, we decided to update Twitch with a new version of Ambush.

Posted Image

Even beyond its duration, we saw some major issues with the Ambush ability, primarily surrounding the nature of the Attack Speed bonus that it provided. While Attack Speed helps quickly stack up charges of Deadly Venom, this bonus ramped up over the total duration Twitch remained invisible. This forced players to strike a balance between selecting the ideal time to strike and attempting to lurk for as long as possible in order to reach the maximum bonus. This was especially problematic for Plague Rat enthusiasts, since it forced Twitch to forego farming gold in order to reach his maximum Attack Speed bonus.

To shift emphasis towards a more action-oriented style of play, we retooled Ambush to promote aggressive repositioning over stalking. The first step in accomplishing this was to change the ability so that it always applies the maximum Attack Speed bonus, solidifying the emphasis on selecting the opportune moment of attack. We also drastically shortened the duration to give the ability a more tactical context, and gave Ambush a Movement Speed boost to help Twitch quickly outflank his opponent.

Another issue Twitch faced was an over-reliance on the enormous damage potential of his ultimate ability. More often than not, Twitch’s success or failure on the battlefield depended on his ability to output massive amounts of damage over the course of Spray and Pray rather than on Deadly Venom and Expunge. Since most of his interesting gameplay revolved around poison combos, we wanted to augment this aspect of his kit both to make him more interesting to play and to make him less one dimensional.

For starters, we noticed most Twitch players using Debilitating Poison to begin every engagement rather than waiting to build up stacks of Deadly Venom. For this reason, we decided to replace this ability with one that was better suited to initiating combat. This new ability, Venom Cask, not only allows Twitch to initiate by slowing a group of enemies at range, but also gives him a head start on his combo by adding stacks of Deadly Venom to those caught within the area of effect. To top things off, while Expunge still adds bonus damage for each stack of Deadly Venom on the target, it no longer consumes those stacks when cast, allowing your poisons to continue to tick away. Expunge will also now receive a damage bonus based on your total Attack Damage, preserving its function as a heavy hitting nuke even into the late game.

The final step in the process was repurposing Spray and Pray to better support this new emphasis on poison gameplay. To do this, we scaled back the massive, team-wide damage potential by making each missile deal reduced damage after passing through each target. To compensate for this, we increased its missile speed to make attacks more difficult to dodge and removed the ammunition requirement, allowing Twitch to spray poisoned arrows to his heart’s content for the full duration of his ultimate. This allows tanks to take the brunt of the initial assault for their team through good positioning, but still allows Twitch to douse the more vulnerable enemies at the back of the formation with stacks of Deadly Venom. These more powerful poison-delivery options help Twitch maintain a constant threat level, allowing him to take down high value targets without leaning so heavily on Spray and Pray.

Abilities
  • Deadly Venom (Passive): Twitch’s basic attacks infect the target, dealing true damage over time.
  • Ambush: Twitch becomes invisible for a short duration and gains Movement Speed. At the end of this effect, Twitch gains Attack Speed for a short duration.
  • Venom Cask: Twitch hurls a cask of venom that explodes on contact, slowing targets in the area and applying Deadly Venom.
  • Expunge: All nearby enemies secrete Twitch's Deadly Venom from their bodies, dealing damage for each stack.
  • Spray and Pray: Twitch closes his eyes and rapidly fires his crossbow, quickly spraying powerful poisoned bolts ahead of him.

Edited by Fusaah, 12 July 2012 - 08:15 PM.

Posted Image

Posted Image

Sponsor

#2
OFFLINE   SoupSoupMahGaa

    League Hipster

  • Moderators
  • 2099 posts
  • LocationMinnesota
  • Summoner Name:SoupSoupMahGoo
  • Server:US

Awards

Weekly War - Tier 2
So it looks like they are making Eve the only perma stealth champ and turning Twitch into a "half stealth" champ like Akali or Shaco.
GO, Sir Meowington!
Posted Image

#3
OFFLINE   OnnaJReverT

    Not Pro, but good enough^^

  • Members
  • PipPipPipPip
  • 1708 posts
  • LocationGermany
  • Summoner Name:Onnaj
  • Server:EU

Awards

Weekly Wars - Bronze
got no problem with him loosing perma-stealth, didnt fit him as ad-carry anyway

looking forward to changes to slow, the old one had (as stated) not the character of a initiating-skill (as far as an ad-carry got that) since you had to get stacks to make the most of it

expunge buff might become over-the-top, but gotta see numbers 1st

not sure about less dmg/hit enemies on ult, but unlimited "ammo" as it used to be would make than up for it

Posted Image

Posted Image



Brony
Spoiler

#4
OFFLINE   Perrycox42

    Senior Member

  • Members
  • PipPipPipPip
  • 825 posts
  • Summoner Name:perrycox42
  • Server:US

Awards

Ironscale Shyvana
I have a feeling they're going to lower the base damage per stack on Expunge a little bit, just because letting it scale off of AD is going to make it really hit hard (I know it will be bonus AD, but...). And they keep the stacks after use

#5
OFFLINE   Lampshadez

    watcher of sexy birds O_O

  • Honoured Members
  • 2317 posts
  • Locationmissouriiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiwhachagondoboutitfaggot
  • Summoner Name:lampshadez
  • Server:MERIKUH
FAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAP I DON'T EVEN CARE IF I DIDN'T PUT A TOWEL DOWN AND STAINED YOUR EVERYTHING!

Edited by Lampshadez, 12 July 2012 - 09:29 PM.

Posted Image

Lampshadez: messing with the forums was too much fun
Thefriendlyorc: Some people, just want to watch the world Burd.


#6
OFFLINE   OnnaJReverT

    Not Pro, but good enough^^

  • Members
  • PipPipPipPip
  • 1708 posts
  • LocationGermany
  • Summoner Name:Onnaj
  • Server:EU

Awards

Weekly Wars - Bronze

 Perrycox42, on 12 July 2012 - 09:24 PM, said:

I have a feeling they're going to lower the base damage per stack on Expunge a little bit, just because letting it scale off of AD is going to make it really hit hard (I know it will be bonus AD, but...). And they keep the stacks after use

they explicitly said it would be "off total ad" ( 2nd last part, last line)
so base-dmg will probably go down hard, but since scaling only affects base-dmg, i dont think they would lower the per-stack dmg too much, especially sinbce they said they wanted twitch to stacks his passive more

Posted Image

Posted Image



Brony
Spoiler

#7
OFFLINE   Suzaku910

    Fond of Joanna Newsom

  • Honoured Members
  • 3235 posts
  • LocationRuneterra
  • Summoner Name:MoeBeam
  • Server:US

 OnnaJReverT, on 13 July 2012 - 01:04 PM, said:

they explicitly said it would be "off total ad" ( 2nd last part, last line)
so base-dmg will probably go down hard, but since scaling only affects base-dmg, i dont think they would lower the per-stack dmg too much, especially sinbce they said they wanted twitch to stacks his passive more

Well it's not.

Posted Image

We could stand for a century, staring with our heads cocked in the broad daylight at this thing. Joy, landlocked, in bodies that don't keep dumbstruck with the sweetness of being.


#8
OFFLINE   Nemerian

    Advanced Member

  • Members
  • PipPipPip
  • 229 posts
  • Server:EUNE
i like the new kit, except his passive. too many mini-ignite passives recently.

I am insane. Your point is invalid

Posted Image


#9
OFFLINE   SoupSoupMahGaa

    League Hipster

  • Moderators
  • 2099 posts
  • LocationMinnesota
  • Summoner Name:SoupSoupMahGoo
  • Server:US

Awards

Weekly War - Tier 2

 Suzaku910, on 13 July 2012 - 01:40 PM, said:

Well it's not.

Yeah its .25 AD per stack


 Nemerian, on 13 July 2012 - 03:03 PM, said:

i like the new kit, except his passive. too many mini-ignite passives recently.

They didn't change his passive >_>
GO, Sir Meowington!
Posted Image

#10
OFFLINE   Perrycox42

    Senior Member

  • Members
  • PipPipPipPip
  • 825 posts
  • Summoner Name:perrycox42
  • Server:US

Awards

Ironscale Shyvana
They indirectly buffed his passive, though, since stacks don't drop on using Expunge.

#11
OFFLINE   OnnaJReverT

    Not Pro, but good enough^^

  • Members
  • PipPipPipPip
  • 1708 posts
  • LocationGermany
  • Summoner Name:Onnaj
  • Server:EU

Awards

Weekly Wars - Bronze

 Perrycox42, on 13 July 2012 - 05:54 PM, said:

They indirectly buffed his passive, though, since stacks don't drop on using Expunge.

the raw dmg from his passive itself still sucks, sorta
also, sucks that it only gets more dmg on certain lvls (2dmg/sec until lvl 6? srsly?)

Posted Image

Posted Image



Brony
Spoiler

#12
OFFLINE   Perrycox42

    Senior Member

  • Members
  • PipPipPipPip
  • 825 posts
  • Summoner Name:perrycox42
  • Server:US

Awards

Ironscale Shyvana
2 damage per stack per second. If you get to all 6 stacks, that's 12 dps. And it lasts for 6 seconds, I think? That's a potential 72 true damage pre-6. Plus the ticks on the poison before you get to full stacks (Also, before you say something about it being hard to get 6 stacks at that point in time, W gives you 2, and with the AS boost from Ambush, it's not unreasonable). It's not bad.

#13
OFFLINE   Suzaku910

    Fond of Joanna Newsom

  • Honoured Members
  • 3235 posts
  • LocationRuneterra
  • Summoner Name:MoeBeam
  • Server:US

 OnnaJReverT, on 14 July 2012 - 03:12 PM, said:

the raw dmg from his passive itself still sucks, sorta
also, sucks that it only gets more dmg on certain lvls (2dmg/sec until lvl 6? srsly?)

It adds up to a hella lot if you just keep taking potshots at people or throw his venom cask.

3 Stacks from 2 Autos + Venom Cask = 42 true damage, and then you can Expunge for like ~100 more damage.

Posted Image

We could stand for a century, staring with our heads cocked in the broad daylight at this thing. Joy, landlocked, in bodies that don't keep dumbstruck with the sweetness of being.


#14
OFFLINE   Basilisk1991

    Gnoll mage-hunter

  • Members
  • PipPipPipPip
  • 1544 posts
  • LocationNJ
  • Summoner Name:Basilisk1991
  • Server:US
Frankly I like the remake, his slow was always so counter-intuitive IMO. As long as he's capable of being competitive in terms of his damage I could see him being pretty good.

#15
OFFLINE   Perrycox42

    Senior Member

  • Members
  • PipPipPipPip
  • 825 posts
  • Summoner Name:perrycox42
  • Server:US

Awards

Ironscale Shyvana
I wonder if in going back to unlimited attacks during the ult duration, Twitch will start building more AS again. I'd imagine adding the AD ratio to Expunge was an attempt to make that less attractive of an option, but if (Theoretically) you got to max AS, you could get full passive stacks on the entire team in ~3 seconds (W and 4 auto-attacks), Expunge them, and as the passive is still ticking off the full stacks, you're continuing to refresh the stacks.

Might be worth exploring, anyway





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users