Battle Theory Sectionbattle theory
Posted 24 July 2012 - 07:54 PM
Posted 26 July 2012 - 03:29 AM
Posted 26 July 2012 - 08:26 AM
Gift from Hellbreaker
Posted 27 July 2012 - 01:16 AM
Posted 27 July 2012 - 02:02 AM
Although it's situation dependent, you probably want to upgrade your boots (which you should start with, by the way) as well at the same time. With a few Doran's Blades and Berserker's Greaves you are really close to the optimal AD/AS ratio with good mobility and sustainability to pull yourself through the early laning phase.
The next purchase will be a B.F.Sword which is going to be upgraded into either an Infinity Edge or a Bloodthirster. The former is flat out better in terms of DPS, but doesn't help with keeping yourself alive. This can be mostly solved by purchasing a Vampiric Scepter (and with the previous Doran's Blades still sitting in your inventory) if needed, although IE is much more expensive already. Bloodthirster can give a much more significant boost in lifesteal, but must be farmed up first and half the stacks can be lost if you die. On the other hand it is cheaper and if you happen to have abilities which scale very well with AD, might be worth it. It's all about tradeoffs. If you believe you won't have problems staying alive, IE is usually better.
Get a Zeal to once again boost your mobility and balance out your AD/AS ratio after finishing your first big AD item. The critical strike chance synchronizes well with IE. After this item, your possibilities really branch off. Champions with AD heavy abilities and ways to receive AS boost might choose to finish their second big AD item (whichever you haven't built first). Those who rely on kiting and require additional AS will upgrade the Zeal into a Phantom Dancer. Alternatively, if they face a very high amount of armor Last Whisper can help a lot.
Obviously this is just the general build order, it can and should be modified based on the actual situation (champion-specific builds, countering different enemies etc). One general rule I can give you on balancing AD/AS is that it is generally better to attack a bit slower but hit more powerful than attack really fast but don't pack any punch at all. Chances are you will have to constantly reposition yourself after a few successfull hits, which favors the former build.
Edited by Daeron, 27 July 2012 - 02:23 AM.
Gift from Hellbreaker
Posted 27 July 2012 - 09:24 AM
Rune Calculator| I reserve the right to be completely wrong at any time |
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