While in brush or stealth Rengar will leap at the target when using his basic attack. (600 range)
Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
Rengar's next basic attack within 6 second deals 30/55/80/105/130 (+1.0 per AD) physical damage. Grants 30/35/40/45/50% bonus Attack Speed for 3 seconds.
Ferocity Bonus: Additionally deals 170% of Rengar's Attack Damage in bonus damage, and the Attack Speed bonus is doubled.
Cooldown: 6 seconds
Battle Roar (W):
Rengar lets out a roar dealing 75/120/165/210/255 (+1.0 per AP) magic damage to enemies in the area. Grants 20/30/40/50/60 armor and magic resist if an enemy is hit.
Ferocity Bonus: Heals Rengar for 15% of his max health. (Does not increase with each skill level)
Cooldown: 15/14/13/12/11 seconds
Bola Strike (E):
Rengar throws a bola dealing 60/105/150/195/240 (+0.7 per bonus AD) physical damage and slowing an enemy by 50/55/60/65/70%, enemy movement speed recovers over 2.5 seconds.
Ferocity Bonus: Roots the target for 1 second.
Cooldown: 12/11/10/9/8 seconds
Thrill of the Hunt (Ultimate):
Rengar activates his predatory instincts, stealthing and revealing all enemy champions within 2000/3000/4000 range. He gains 10/15/20% movement speed, and a point of Ferocity every 0.75 seconds.
Lasts 7 seconds or until Rengar uses an ability.
Cooldown: 120/80/40 seconds
+20 Attack Damage (+2 per level)
UNIQUE Passive: Rengar collects trophies when killing Champions, and gains bonus effects based on how many trophies he has. Kills grant 2 trophies, assists grant 1 trophy, Rengar loses 1 trophy on death.
2 Trophies: +25 Movement Speed
6 Trophies: +10 Armor Penetration, +5% Cooldown Reduction
12 Trophies: Rengar’s leap gains 150 bonus range
18 Trophies: New Active: Instantly gain 5 Ferocity.
Edited by Fools, 11 August 2012 - 11:41 PM.